World of Warcraft News and Raiding Strategies (2024)

Greetings Shamans!

Earlier today, we unfortunately deployed a small part of our Shaman update to the Beta. This may have put the class into a bad state for testing, but that will only be the case for the next day or so. We have significant updates to the Shaman talent trees coming in tomorrow’s new Beta build.

First, we’d like to outline our philosophy and goals for these changes. We’ll start by addressing the new Shaman raid buff: Skyfury, and then go over each of the tree updates individually.

Skyfury
Throughout Dragonflight and The War Within’s development, the topic of raid buffs has been actively discussed and we’ve come to the decision to add a new raid buff to the Shaman class. Our goal with this buff is for it to fully replace the Windfury Totem buff previously brought by Enhancement Shamans and grant Elemental and Restoration access to a raid buff to encourage their value in raids.

Skyfury incorporates the previous effect Windfury Totem had of activating additional auto-attack swings with a small Mastery buff. Players may also note that this is lifting the party-wide restriction previously in place on Windfury Totem’s effect and turning it into a guaranteed raid-wide effect.

Class Tree
For the Shaman class tree, we’ve reduced the node count of defense and throughput nodes to allow most of the decision making in this tree to focus on picking up different pieces of utility. There will also be some new toys to help with group utility and personal survivability.

Pathing has been improved in a variety of ways and the previously potentially restrictive locations of Gust of Wind / Spirit Walk and Earth Shield have been changed to be easier to pick up. We feel this frees up points for more compelling decisions elsewhere without having to compromise movement or defensiveness to such a large degree.

Elemental
Elemental’s updates focused on scaling their proc rates to be more consistent between AoE and single target situations, allowing for things such as Lava Burst to have more of an impact on their rotation and improving their talent tree layout to allow for more diverse builds and variety.

We want to empower Elemental Shamans to be able to specialize as lightning focused, lava focused, or weaving between all the elements and have distinct builds within each of these options to allow for impactful choices to determine damage profiles.

Restoration
Our Restoration Shaman updates condensed the availability of damage focused nodes in the specialization tree to free up more points to decide on healing profiles and moving core nodes such as Ascendance and Tidebringer into more available locations. We want Restoration Shamans to feel they have multiple compelling options to reach the heavily desirable nodes on their tree.

We’ve also focused on increasing the effectiveness of a few core Restoration Shaman spells we feel have fallen behind. The two most notable spells here are Healing Surge and Spirit Link Totem. In Healing Surge’s case players will notice more bonuses to this spell to allow players who are looking to utilize this spell more effectively and for Spirit Link, we are returning the Spouting Spirits azerite trait with a twist of splash healing to make it strong in any group content. Healing Rain is also seeing new bonuses focused on increasing its effectiveness.

Enhancement
For Enhancement, we’ve generally been pleased with the state and talent diversity of their specialization tree, so we’re approaching it with a lighter touch. We focused on baselining a few of their core spells and utility within their specialization tree to allow for more optionality in both the Core and Spec trees.

Patch Notes

Class Tree

  • Many talents have moved locations or have had their pathing updated in all trees.
  • New Ability: Skyfury – Harness the fury of the Windlord to grant a target ally 2% Mastery and empower their auto attacks to have a 20% chance to instantly strike again for 1 hour. If the target is in your party or raid, all affected party and raid members will be affected. Learned at level 17.
  • New Talent: Elemental Resistance – Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage received by 6% for 3 seconds. Healing from Cloudburst Totem reduces Fire, Frost, and Nature damage taken by 3% for 3 seconds.
  • New Talent: Refreshing Waters – Your Healing Surge is 25% more effective on yourself.
  • New Talent: Traveling Storms – Thunderstorm now can be cast on allies within 40 yards, reduces enemies movement speed by 60%, and knocks enemies 25% further.
  • New Talent: Seasoned Winds – Interrupting a spell with Wind Shear decreases your damage taken from that spell school by 15% for 18 seconds. Stacks up to 2 times.
  • New Talent: Encasing Cold – Frost Shock snares its targets by an additional 10% and its duration is increased by 2 seconds.
  • New Talent: Arctic Snowstorm – Enemies within 10 yards of your Frost Shock are snared by 30%.
  • New Talent: Ascending Air – The cooldown of Wind Rush Totem is reduced by 30 seconds and its movement speed effect lasts an additional 2 seconds.
  • New Talent: Enhanced Imbues – The effects of your weapon imbues are increased by 20%.
  • New Talent: Stone Bulwark Totem – Summons an Earth Totem at the feet of the caster for 30 seconds, granting the caster a shield absorbing damage for 10 seconds, and an additional absorb every 5 seconds. 2 minute cooldown.
  • New Talent: Jet Stream – Wind Rush Totem’s movement speed bonus is increased by 10% and now removes snares.
  • New Talent: Primordial Bond – While you have an elemental active, your damage taken is reduced by 5%.
  • Voodoo Mastery has been redesigned – Your Hex target is slowed by 70% during Hex and for 6 seconds after it ends. Reduces the cooldown of Hex by 15 seconds.
  • Flurry moved from Class tree to the Enhancement tree.
  • The cooldown of Gust of Wind has been reduced to 20 seconds (was 30 seconds).
  • Earthgrab Totem and Windrush Totem no longer share a choice node.
  • Lightning Lasso and Thundershock no longer share a choice node.
  • The following talents are now 1 point:
    • Totemic Focus
    • Elemental Warding
    • Nature’s Guardian
    • Winds of Al’Akir
    • Nature’s Fury
    • Totemic Surge
  • The following talents have been removed:
    • Go With The Flow
    • Flurry
    • Maelstrom Weapon
    • Enfeeblement
    • Stoneskin Totem
    • Tranquil Air Totem
    • Ancestral Defense
    • Surging Shields
    • Swirling Currents

Hero Talents

  • Farseer (Restoration/Elemental)
    • Restoration
      • Undulation can now trigger Call of the Ancestors.
  • Totemic (Enhancement/Restoration)
    • Restoration
      • Healing from Chain Heal from Totemic Rebound increased by 400%.

Elemental

  • New Talent: Fusion of Elements – After casting Icefury, the next time you cast a Nature and a Fire spell, you additionally cast an Elemental Blast at your target at 60% effectiveness.
  • New Talent: Storm Frenzy – Your next Chain Lightning or Lightning Bolt has 40% reduced cast time after casting Earth Shock, Elemental Blast, or Earthquake. Can accumulate up to 2 charges.
  • New Talent: Elemental Unity – While a Storm Elemental is active, your Nature damage dealt is increased by 10%. While a Fire Elemental is active, your Fire damage dealt is increased by 10%.
  • New Talent: Lightning Conduit – While Lightning Shield is active, your Nature damage dealt is increased by 8%.
  • New Talent: Everlasting Elements – Increases the duration of your Elementals by 20%.
  • New Talen: Thunderstrike Ward – Imbue your shield with the element of Lightning for 1 hour, giving Lightning Bolt and Chain Lightning a chance to call down 2 Thunderstrikes on your target for Nature damage.
  • New Talent: Earthen Rage – Your damage spells incite the earth around you to come to your aid for 6 seconds, repeatedly dealing Nature damage to your most recently attacked target.
  • New Talent: Echo of the Elementals – When your Storm Elemental or Fire Elemental expires, it leaves behind a lesser Elemental to continue attacking your enemies for 15 seconds.
  • New Talent: First Ascendant – The cooldown of Ascendance is reduced by 60 seconds.
  • New Talent: Preeminence – Your Haste is increased by 25% while Ascendance is active and its duration is increased by 3 seconds.
  • New Talent: Fury of the Storms – Activating Stormkeeper summons a powerful Lightning Elemental to fight by your side for 8 seconds.
  • Primordial Fury has been redesigned – Now increases the critical damage bonus of Elemental Fury by 25%.
  • Icefury has been redesigned – Casting Lava Burst has a chance to replace your next Frost Shock with Icefury, stacking up to 2 times.
  • Icefury now empowers the next 2 Frost Shocks (was 4).
  • Mastery: Elemental Overload has been redesigned – Now increases all Physical and Elemental damage dealt. The damage of Elemental Overloads is now 25% of normal damage (was 85%).
  • Lava Surge is now learned at level 12 and has been removed from the Class tree.
  • Inundate is now learned at level 14 and has been removed from the Elemental tree.
  • The trigger rate of Lava Surge and Searing Flames now scale based on the number of targets Flame Shock is on. In single target, it should trigger slightly more often, and in AoE, it should trigger less often.
  • Flash of Lightning now also increases the critical strike chance of Lightning Bolt and Chain Lightning by 10%.
  • Swelling Maelstrom now also increases the damage of Earth Shock, Elemental Blast, and Earthquake by 5%.
  • Master of the Elements now increases the damage of the next spell by 15% (was 10%/20%).
  • Echo Chamber now increases the damage of Elemental Overloads by 10% (was 8%/15%).
  • Power of the Maelstrom now causes the next Lightning Bolt or Chain Lightning to trigger an additional Elemental Overload (was 2). Can now stack up to 2 times.
  • Magma Chamber now stacks up to 10 times (was 20).
  • Elemental Equilibrium is now a 10% damage bonus (was 8%/15%).
  • Elemental Equilibrium no longer has a tracking debuff.
  • Eye of the Storm now reduces the Maelstrom cost of Earth Shock and Earthquake by 5, and Elemental Blast by 10.
  • Maelstrom generation has been updated for the following abilities:
    • Lightning Bolt is now 6 (was 8).
    • Lightning Bolt Overload is now 2 (was 3).
    • Chain Lightning is now 2 per target hit (was 4).
    • Chain Lightning Overload is now 1 per target hit (was 3).
    • Lava Burst is now 8 (was 10).
    • Lava Burst Overload is now 3 (was 4).
    • Icefury is now 12 (was 25).
    • Icefury Overload is now 4 (was 12).
    • Frost Shocks empowered by Icefury is now 10 (was 14).
  • Flow of Power no longer increases Maelstrom generation from overloads.
  • Stormkeeper has been removed from its choice node with Lightning Rod.
  • Earth Shock is now a choice against Elemental Blast.
  • Earthquake is now a choice node with an option to have it be cast on your target.
  • All nodes are now 1 point.
  • The following talents have been removed:
    • Tumultuous Fissures
    • Focused Insight
    • Refreshing Waters
    • Primordial Bond
    • Call of Thunder
    • Call of Fire
    • Electrified Shocks
    • Windspeaker’s Lava Resurgence
    • Oath of the Farseer
    • Further Beyond
    • Rolling Magma
    • Primordial Surge
    • Maelstrom Weapon

Enhancement

  • Maelstrom Weapon is now learned at level 10 and has been removed from the Class tree.
  • Feral Lunge is now learned at level 14 and has been removed from the Enhancement tree.
  • Flurry moved from Class tree to the Enhancement tree.
  • Elemental Blast damage reduced by 25%.
  • The following talents have been removed:
    • Windfury Totem
    • Focused Insight
    • Refreshing Waters

Restoration

  • New Talent: Tidewaters – When you cast Healing Rain, each ally with your Riptide on them is healed.
  • New Talent: First Ascendant – The cooldown of Ascendance is reduced by 60 seconds.
  • New Talent: Preeminence – Your Haste is increased by 25% while Ascendance is active and its duration is increased by 3 seconds.
  • New Talent: Reactive Warding – When refreshing Earth Shield, your target is healed for each stack of Earth Shield they are missing. When refreshing Water Shield, you are refunded mana for each stack of Water Shield missing.
  • New Talent: White Water – Your critical heals have 215% effectiveness instead of the usual 200%.
  • New Talent: Spouting Spirits – Spirit Link reduces damage taken by an additional 5%, and it restores health to all nearby allies 1 second after it is dropped. Spouting Spirit’s healing is decreased beyond 5 targets.
  • Spiritwalker’s Tidal Totem has been redesigned – After using Mana Tide Totem, the cast time of your next 3 Healing Surges is reduced by 100% and their mana cost is reduced by 50%.
  • Master of the Elements has been redesigned – Casting Lava Burst increases the healing of your next Healing Surge by 30%, stacking up to 2 times. Healing Surge applies Flame Shock to a nearby enemy when empowered by Master of the Elements.
  • Improved Earthliving Weapon has been redesigned – Earthliving receives 150% additional benefit from Mastery: Deep Healing. Healing Surge always triggers Earthliving on its target.
  • Earthen Harmony has been redesigned – Earth Shield reduces damage taken by 5% and its healing is increased by up to 150% as its target’s health decreases. Maximum benefit is reached below 50% health.
  • Downpour has been redesigned – Casting Healing Rain activates Downpour, allowing you to cast Downpour within 6 seconds. Downpour: A burst of water at the target location heals up to 5 injured allies with 12 yards and increases their maximum health by 10% for 6 seconds.
    • Downpour is twice as effective for Totemic Restoration Shamans.
  • Living Stream has been redesigned – Now increases Healing Stream Totem’s healing by 100%, decaying over its duration.
  • Lava Surge is now learned at level 12 and has been removed from the class tree.
  • Current Control now reduces the cooldown of Healing Tide Totem by 45 seconds (was 30 seconds).
  • Mana Tide Totem’s radius is now 40 yards.
  • Ancestral Awakening now triggers at a 20% base chance and increases to a 40% chance when activated by a Critical Strike.
  • Torrent now additionally increases the chance for Riptide’s initial heal to critically strike by 8/15%.
  • Water Totem Mastery now activates on a chance, but its effect has been increased to 3 seconds of reduction.
  • Water Shield now has 9 charges.
  • Primordial Wave’s cooldown has been reduce to 30 seconds (was 45 seconds).
  • Healing Rain now heals 5 targets (was 6) and healing increased by 17%.
  • Acid Rain now damages 5 enemies (was 6) and damage increased by 16%.
  • Overflowing Shores now heals 5 targets (was 6) and healing increased by 14%.
  • Wavespeaker’s Blessing is now a 2-point talent.
  • The following talents are now 1 point:
    • Tidebringer
    • Deluge
    • Improved Earthliving Weapon
  • The following talents have been removed:
    • Improved Primordial Wave
    • Tumbling Waves
    • Continuous Waves
    • Resonant Waters
    • Flash Flood
    • Stormkeeper
    • Refreshing Waters

Please note that we intend to continue tuning and iterating on the changes above throughout the Beta, and we also have plans for further updates that will come with a future patch in The War Within.

World of Warcraft News and Raiding Strategies (2024)

FAQs

How much money does WoW make a year? ›

Total Subscription Revenue from continuing operations for the quarter and year ended December 31, 2022 was $163.1 million and $648.7 million, down $2.0 million, or 1%, and $23.3 million, or 3%, as compared to the corresponding periods in 2021.

How many Warcraft games are there? ›

Warcraft is a franchise of video games, novels, and other media created by Blizzard Entertainment. The series is made up of six core games: Warcraft: Orcs & Humans, Warcraft II: Tides of Darkness, Warcraft III: Reign of Chaos, World of Warcraft, Hearthstone, and Warcraft Rumble.

Does World of Warcraft still exist? ›

In 2019, a vanilla version of the game titled World of Warcraft Classic was launched, allowing players to experience the base game before any of its expansions launched, with versions of Classic for future expansions being released subsequently, with minor changes.

What is the World of Warcraft about? ›

Set in the fictional world of Azeroth, WoW allows players to create avatar-style characters and explore a sprawling universe while interacting with nonreal players—called nonplayer characters (NPCs)—and other real-world players (PCs).

Who is the richest World of Warcraft player? ›

  • Who are the best WoW players by total money earned? From November 2016 to today The most profitable player is Swapxy which gain $244 874. ...
  • Which WoW player is most watched by the audience? The top of the most watched WoW player is headed by Swapxy with 98 715 a number of viewers who were watching the live video.

Can you make a living playing WoW? ›

Leveling Characters for Profit: One of the most straightforward ways to earn a substantial income in the world of Azeroth is by leveling characters for other players. This method capitalizes on the fact that many individuals lack the time or patience to start from scratch and are willing to pay for this service.

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There is no official confirmation about "Warcraft 2".

How many people still play World of Warcraft? ›

WoW has over 7 million active players.

What is the next WoW expansion in 2024? ›

2024's launch of the WoW: The War Within expansion is the first of a multi-expansion storyline that World of Warcraft will be telling over the next few years to celebrate its 20th Anniversary.

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Much of the reason WoW remains populate is a combination of momentum gained from high points and players like myself who've just always been content to use it as homebase. It's not the most exciting, but for those of us who played it when it exceeded 10m subs it's just home, and we always come back to it.

Is WoW fun to play solo? ›

While WoW is obviously meant for cooperative gaming, it's not the only option. There are instances when you can't or don't want to play with other people. And that's when solo play comes into the scene. Playing solo is a valid and fun approach to World of Warcraft.

How long does it take to reach level 20 in WoW? ›

If you are playing casually and not trying to just level, 5 hours sounds reasonable. However if you properly focus on just leveling up, not speed running, just kind of on the grind, i'd say 2-3 hours is more reasonable.

Why is WoW so great? ›

The narratives are often multi-layered, presenting moral dilemmas, intricate character development, and surprising plot twists. And, especially, the complex relationships between characters and factions that always keep players on the edge of their seats. Another cornerstone of WoW is its questlines.

How much is WoW monthly? ›

How much does a WoW Game Subscription Cost? One month of World of Warcraft game time costs $14.99/12.99 EUR.

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We demonstrate that HP for playing WoW facilitates in-game social capital (both bridging and bonding), combats loneliness, and increases wellbeing, whereas OP also builds social capital, but these social ties do not combat loneliness, and OP is directly associated with increased loneliness.

What is the net worth of WoW? ›

WideOpenWest has a market cap or net worth of $457.51 million as of June 28, 2024. Its market cap has decreased by -28.51% in one year.

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For the year ended December 31, 2022, Activision Blizzard's net revenues presented in accordance with GAAP were $7.53 billion, as compared with $8.80 billion for 2021.

Is WoW a billion dollar company? ›

Blizzard net revenue 2007-2022

In 2022, the net revenues of Blizzard Entertainment amounted to 2.01 billion U.S. dollars. The company operates as a business segment of gaming publisher Activision Blizzard. Popular Blizzard titles include the online gaming franchise World of Warcraft (WoW), Diablo, and Overwatch.

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Woolworths's gross profit margin hit its 5-year low in June 2022 of 26.2%. Woolworths's gross profit margin decreased in 2019 (29.1%, -0.9%), 2020 (28.9%, -0.7%), and 2022 (26.2%, -10.4%) and increased in 2021 (29.3%, +1.4%) and 2023 (26.7%, +1.8%).

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