Hogwarts Legacy Review - IGN (2024)

Like many, I’ve been waiting for a truly excellent Harry Potter game since I was in the third grade. In that time, we’ve gotten some respectable LEGO Potter games, an underwhelming EA Sports Quidditch game for some reason, and even suffered through the fevered nightmare that is Harry Potter Kinect. But none of these has come close to fulfilling that fantasy of receiving a Hogwarts admission letter that opens the door to a secret world. With Hogwarts Legacy, I’m happy to say that we finally got a Harry Potter game that captures some of that magic. Its open world map absolutely nails the vibe of Hogwarts School of Witchcraft and Wizardry, it has spellcasting combat that’s stupefyingly good, the characters that inhabit it are charming and unforgettable, and it is positively brimming with countless diversions to soak up dozens of hours of your time. It may not be the most impressive technical achievement and it is certainly cursed with a lack of enemy variety, but none of Hogwarts Legacy’s issues can cast a Descendo charm on this triumphant visit to the Wizarding World.

Right in line with most Harry Potter tales before it, Legacy’s plot has more holes than a fishnet stocking and sorta just expects you to accept that its magical world makes no sense. This mystical third-person action-adventure RPG begins with you transferring to Hogwarts as a fifth-year witch or wizard (for unexplained reasons) to do everything from attending classes to fighting giant spiders with a magical stick to flying around on a hippogriff. The fantastic character creator has plenty of options for you to craft your ideal witch or wizard (apart from a fairly limited voice selection), and as soon as you do they’ll immediately become entangled in a conflict between the Wizarding World and an evil goblin. On top of that, because being in a secret society of wizards is apparently not exciting enough, you soon discover that you’ve got some freaky super-charged magical abilities that allow you to do extra cool stuff that also isn’t really explained.

If you’re like me, you’ll roll your eyes during moments when you’re introduced to 100 years’ worth of dead characters lecturing you from paintings about the importance of some stuff that happened a long time ago and how you have to save the world or whatever. But once that’s over with Legacy mostly redeems itself with a fantastic cast of non-painting characters that help boil things down into a not-too-convoluted good-guys-versus-bad-guys conflict that ends up being an enjoyable tale, even if it's not particularly profound or original.

Most characters are memorable and instantly endearing.

The characters you’ll spend most of your time with are the classmates who will befriend you on campus, accompany you on certain quests, and help you hone your abilities as a magic user. Most are memorable and instantly endearing, like Sebastian the co*cky and morally pliable Slytherin, or Natsai the clever and unflappable Gryffindor, and spending time with them and improving your social links through their relationship questlines made my stay at Hogwarts all the more enjoyable.

Unexpectedly, I even found myself looking forward to hanging out with my professors, whether it was my main man Professor Fig, who serves as both something of a mentor and as a sidekick, or the wise-cracking charms teacher Professor Ronen, who made me love him mostly by making fun of me. Each of these characters feels like an indispensable piece of the school, and you can find them wandering the halls doing their thing and choose to spend time with your favorites. It’s a huge and important part of the Hogwarts fantasy that Legacy just knocks out of the park.

Even better, though, is the world itself, which is just packed with nearly everything I wanted in a Potter game and more. You’ll find yourself exploring Hogwarts’ stone-cobbled halls and secret passageways, flying around the Forbidden Forest on a broomstick, and exploring dark caves lit only by the glow of your Lumos spell. The developers at Avalanche have so brilliantly captured the look and feel of the Wizarding World that I was amazed at just being there, no matter what trivial errand they had me wrapped up in.

That immersion can occasionally be broken by Legacy’s dicey performance, though, which suffered from just about every issue that makes IGN’s performance review team cry during my time playing on PlayStation 5. Those greatest hits include framerate inconsistency, weird issues where the lighting switches from too dark to too bright, aggressive pop-in while moving around the map quickly, and more. There’s even this weird thing where every door in Hogwarts has a brief loading screen. It’s understandable since there’s so much packed into this beast of an adventure, but the PS5’s promises of the death of loading screens haven’t quite been lived up to here as it’s clearly struggling to keep up with the spellcraft and whimsy of the Wizarding World.

Beyond the performance issues, Legacy is also a fairly glitchy adventure in general. You’ll probably fall through the map a time or two, or see a character or object get caught in the environment, or maybe even have the person you’re talking to just up and walk away from you in the middle of a conversation, leaving you to speak with the empty spot they were standing in for about two minutes. I didn’t encounter anything game-breaking or so common that you’ll likely want to curse its name, but things like this do happen enough to be an irritation.

Combat is fantastic, challenging, and utterly captivating.

As someone who finds the wand-whipping combat in the movies fairly dull, I was very concerned about Hogwart Legacy’s ability to keep my attention after slinging spells for dozens of hours, but I can admit when I’m wrong – the combat is fantastic, challenging, and utterly captivating. There’s a lot more to it than shooting balls of light out of a stick! Instead, the trick is in dodging and countering enemy attacks while pulling off creative combos. For example, you can pull enemies towards you with Accio, light them on fire with the close-range Incendio, then blow them away with the explosive Bombarda spell. Chaining together abilities to make your opponents look like complete fools never stops being amusing, especially as you unlock talent tree perks that enhance your skills with modifiers that make your elemental spells fork to nearby enemies or transform into AoE attacks.

Many of the combat encounters are legitimately challenging too – I’ll admit I died my fair share of times while trying to show off a new set of spells or neglecting to see the goblin sneaking up behind me. Improving your skills and figuring out which spells work best for you is a really entertaining process, filled with experimentation and the occasional maiming. There’s even a perfect parry mechanic, which begs to be mastered by tryhards like me looking for that extra dopamine hit that comes from a timely block at the last possible second. You’ll also be forced to change up your tactics regularly, since many enemies have color-coded shields that can only be broken by spells of a particular type. For example, enemies with a red shield won’t be damaged until you hit them with a fire-based spell, which means you’ll need to keep a few of those handy.

Shielded enemies regularly force you to change your tactics.

While the combat system never stops being entertaining, the creatures you fight soon run out of tricks up their sleeves. You’ll see the same familiar faces a lot, as you spend an enormous amount of your time fighting dark wizards, spiders, and goblins. Every once in a while they’ll trot out the same repeated troll enemy or nondescript magical suit of armor as well, but the enemies Legacy throws at you wear thin pretty quick.

That’s a shame, since the Harry Potter universe is known for having all manner of beasts and villains to face off against, and yet here there’s practically no variety. What’s especially weird is that it’s not like there aren’t other enemy types to be found in Legacy – you’ll find giant, evil frogs and zombies roaming about, to name a few – it’s just that they’re scarcely used in any of the main dungeons or levels. Instead, they send about 500 spiders at you in a row, which is a baffling decision.

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Because you can only have so many spells equipped at any time, the one part of combat that’s a bit of a drag is the somewhat clunky process for switching between, which takes some serious getting used to. You learn quite a number of spells by the end of the roughly 30+ hour campaign and constantly have to reslot which ones you’ve got equipped; keeping them organized and committed to memory becomes a challenge in its own right, and not the kind I relish.

When you’re not lighting spiders on fire, you’ll need some lighter activities to spend your time with, and it’s actually kind of crazy just how many side tasks Legacy gives you! You could spend hours decorating your very own personal space in the Room of Requirement; go around catching, grooming, and breeding all manner of fantastic beasts (if you know where to find them); practice your gardening or potion making; go shopping in Hogsmeade; become a champion duelist in an underground dueling ring with your classmates; or even go full Voldemort and decide you want to become a master of the Dark Arts by learning the Killing Curse and other unspeakable acts (which goes about as well as you’d expect if you choose to pursue it). It’s not just easy to waste dozens of hours goofing off – I found it downright difficult to not get distracted by a dozen things and forget what I’d originally set out to do. I was able to get through the main story in 32 hours, but even though I was in something of a hurry to complete it I found staying on task almost impossible. As soon as I finished I immediately went back to do more side quests and continue exploring (which you can do freely after finishing, since there doesn’t appear to be a New Game+ mode currently).

I was able to get through the main story in 32 hours.

I will say though, with the wizarding buffet of endless ways to waste your time, it’s a pretty glaring omission that Quidditch is nowhere to be found. The lore reason for a lack of the iconic broom-based sport is that it’s been banned for one year thanks to some pureblood wimp who got injured last year, but that feels like an effort to paper over the absence of a major aspect of Harry Potter’s time at Hogwarts that the developers must’ve just not had time to include.

Hogwarts Legacy Screenshots

One of the ways you can completely forget about the looming goblin threat in the main story is by engaging in the over 100 side quests that are packed into the adventure. Not all of these diversions are equally entertaining – some are definitely your basic “go here and kill/collect this thing” errands that do little more than burn some time – but many feature one of the aforementioned awesome characters asking for you to solve their problems or help them get into good ol’ fashioned mischief. Those are especially great reasons to slow down and immerse yourself in this world, like when you go to class to learn how to pot plants that try to eat you or help a classmate who’s getting picked on. Legacy just gives you lots of reasons to drink in the experience of being a student at Hogwarts, and the novelty of that doesn’t wear off even when you’ve been sent on some meaningless fetch quest.

Legacy gives you lots of reasons to drink in the experience of being a student at Hogwarts.

It also helps that you’re often appropriately rewarded for your efforts, whether that’s earning some gear to upgrade your stats, cosmetic items to improve your swagger, or best of all: new spells, the ultimate carrot in a game where you're often limited only by what magic you know how to cast. For example, one sidequest gives you the Alohom*ora spell, which – in classic Metroidvania fashion – allows you to literally unlock doors and get into places previously inaccessible to you. Collecting spells goes a long way to opening up the map and giving you a better bag of tricks during combat, and I found myself positively thirsting for as many of these game-changing abilities as I could get my grubby paws on.

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The gear that you’ll find doesn’t really allow you to create full-on “builds” per say, but you’ll gain some resistances and buffs to your character and can spend some time upgrading and modifying your best items for minor improvements. None of it is particularly game-changing stuff, but it managed to capture my attention enough for me to spend a good chunk of time looking at my equipment. Of course, the real loot game is about the cosmetics, a fact that Legacy seems to be keenly aware of since they find ways to hide cool-looking clothes all over the place. These items don’t have any gameplay impact, but pimping out my Slytherin legend to outshine all the kids from the lesser houses is more than enough of a motivation. Best of all, you can overwrite the appearance of any gear you’ve got equipped with the look of anything you’ve acquired so far, which is just fantastic.

However, if you’re as much of a loot hoarder as I am and were hoping to gather up all the treasures in the world and dump them in a closet like in Skyrim you’ll be painfully disappointed by Legacy’s abysmal inventory space, which only lets you hold a couple dozen items and aggravatingly fills up in no time at all. This means you’ll miss out on tons of items early on unless you go to your menu and decide which precious treasure to throw overboard every time you open a chest. Later on you can upgrade your inventory ever so slightly, but even then it never stops being a major pain in the co*ckatrice to juggle your inventory all the time.

Hogwarts Legacy Review - IGN (2024)

FAQs

Do your answers in Hogwarts Legacy matter? ›

While there may be some different dialogue options, they don't affect the student's actions, NPC relationships, or the direction of the mission.

How hard is it to 100% Hogwarts Legacy? ›

On average, a full 100% completionist run of Hogwarts Legacy will take around 68 hours, meaning MuchMoreMatt spent approximately 272 hours to achieve the monumental feat of 400% completion. Fellow Hogwarts Legacy fans were dumbstruck by the achievement, noting the sheer dedication required to achieve such a feat.

Is Hogwarts Legacy worth completing? ›

If you are a Harry Potter fan in general, then roaming the castle in all its 4K glory on a high-end PC or console is an epic experience all on its own. Even if you don't play the rest of the game, it is worth the cost to be able to dig into every nook and cranny of the famous castle and its grounds.

Has anyone beat Hogwarts Legacy yet? ›

Only 25% of players have beaten Hogwarts Legacy, and RPG fans are at war over what that means.

Should I snitch on Sebastian Hogwarts Legacy? ›

Summary. Telling Sebastian the truth or not in Hogwarts Legacy won't impact his friendship. Most dialogue choices in the game don't affect gameplay or the endings. Withholding the truth from Sebastion is ultimately left up to the player.

Who to choose, Natty or Sebastian? ›

This choice doesn't affect the main story or Hogwarts Legacy's ending, so it really is just up to the player to decide which character they'd rather go with.

How many endings are there in the Hogwarts Legacy? ›

This game has 3 different endings, with the first 2 being completely meaningless in terms of both story progression and post-game playthrough. The first 2 endings are obtained after defeating the final boss of the game.

What is the hardest thing to do in Hogwarts Legacy? ›

Solving the Key of Admittance puzzle is quite tricky, which therefore makes finding the Book of Admittance in Hogwarts Legacy one of the hardest things to do.

What happens when you finish Hogwarts Legacy 100%? ›

After completing Hogwarts Legacy's story, players will gain access to two main story new quests; these being Weasley's Watchful Eye and The House Cup.

Can you be evil in Hogwarts Legacy? ›

Morality explained. While you can make certain choices and use spells that may be considered morally questionable, you cannot canonically be evil in Hogwarts Legacy. Essentially, there's no version of the story where you'll be recognised as inherently evil and rise up as a proto-Voldemort.

Should I keep it secret forever Hogwarts Legacy? ›

To get the good ending in Hogwarts Legacy, players will need to respond with "I intend to keep it contained here," to which Fig will react positively. He'll follow this up by asking them how long they intend to keep ancient magic a secret, to which they'll need to reply with "I shall keep it secret forever."

Has Hogwarts Legacy lost players? ›

Hogwarts Legacy players' numbers have dropped dramatically. Despite its initial success, the decline in player count may not come as a surprise to many, as the game is purely single-player, with no multiplayer component to keep players engaged in the long-term.

How many hours does Hogwarts Legacy take? ›

I beat it in about 40 hours. I still got the very last quest to do. I was expecting more after the trials like another 10-20 hours tbh. I don't blame them because the game has so much detail and polish to it.

Does Hogwarts Legacy change based on your answers? ›

Does where you end up change the game once you're sorted, as far as gameplay is concerned? Short answer: no, with the exception of one exclusive quest per house that all eventually lead to the same outcome anyway.

Do decisions in Hogwarts Legacy matter? ›

unlike some other games like dragon age, it really does not affect the story in anyway and it would be easy to do a hogwarts legacy 2. the rest of the 'choices' are just u demanding for more rewards from people you helped or at worst, stealing their pets and family heirlooms.

Does telling the truth matter in Hogwarts Legacy? ›

The decision to lie or tell the truth to Professor Weasley is purely for role-playing purposes and does not affect character relationships either.

Do the endings matter in Hogwarts Legacy? ›

Summary. Players must carefully choose between Hogwarts Legacy's endings, as their decision directly influences the outcome of the game.

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